Information and Computer Technology
|Mr M Ellis - Head of ICT|
|Mr A J Field - Teacher of ICT|
|Mr R Colosi - Network Manager|
|Mr B Cutting - Senior ICT Technician|
|Mr R Hartland - ICT Technician|
ICT has 3 full class sized dedicated computer rooms for Key Stage 3 and 4 and a smaller suite for the A-Level groups. Each has an interactive whiteboard, projector and printer. 2 of the rooms have a flatbed scanner. In addition there are 20 digital cameras available for class use, a full class set of microphones and headphones.
The school's VLE (Virtual Learning Environment) is used extensively across all of the Key Stages.
Students are expected to develop and expand their skills in the common office applications contained in the Microsoft Office 2010 suite. This includes work in MS Word, MS Publisher, MS Excel, MS Access and MS PowerPoint. In addition students will use part of the Adobe CS5 suite with Adobe Fireworks. An animation and speech syncing piece of software called Crazy Talk; a sound/audio editing software piece of software entitled Audacity; a video editing piece of software MS Movie Maker; Simple programming concepts using Scratch and an introduction to line driven programming using Python.
The main project that the students undertake is a Gaming Project. This theme forms the basis for a significant part of the curriculum and engages the students through an area that interests them. The project covers the requirements of the National Curriculum and the students develop and learn new skills to solve a series of problems, over the duration of the Autumn and Spring terms. In the final Summer term, students work on a Music Project whereby they design and develop album art work and inlay cards for a music CD. They then edit music tracks and audio to create a radio advert for their chosen album.
GCSE Computer Science
Why study Computer Science?
Computers are widely used in all aspects of business, industry, government, education, leisure and the home. In this technological age, a study of computer science, and particularly how computers are used in the solution of a variety of problems, is essential to students. Computer science integrates well with subjects across the curriculum. It demands both logical discipline and imaginative creativity in the selection and design of algorithms and the writing, testing and debugging of programs; it relies on an understanding of the rules of language at a fundamental level; it encourages an awareness of the management and organisation of computer systems; it extends students’ horizons beyond the school or college environment in the appreciation of the effects of computer science on society and individuals.
Features of the course:
Component 1: Understanding computer science investigates hardware, logical operations, communication, data representation and data types, operating systems, principles of programming, software engineering, program construction, security and data management and the impacts of digital technology on wider society.
Component 2: Computational thinking and programming investigates problem solving, algorithms and programming constructs, programming languages, data structures and data types and security and authentication.
Component 3: Software development requires students to produce a programmed solution to a problem. They must analyse the problem, design a solution to the problem, develop a final programmed solution, test the solution and give suggestions for further development of the solution. Throughout the production of the solution learners are required to produce a refinement log that evidences the development of the solution.
There are numerous competitions offered throughout the year, such as the BAFTA Young Game Designers competition. Furthermore, there is a lunchtime session offering support with the coding and coursework element of the course.
What opportunities for progression does it offer?
This course provides a suitable foundation for the study of computer science at A-Level.
Topics for Study:
Component 1: Understanding Computer Science
Component 2: Computational Thinking and Programming
Component 3: Software Development
Component 1 Written examination: 1 hour 45 minutes (50%)
Component 2 On-screen examination: 2 hours (30%)
Component 3 Non-exam assessment: 20 hours (20%)